Audio sources and licenses

IDontLikeFruit uses edited versions of the independent recordings listed below. Sources were trimmed, downmixed to mono, adjusted in frequency balance and pitch, peak-normalized and faded at the end. Weapon profiles are adapted for the game; they are not exact measured recordings of every model. Room reflections are an approximate model based on game geometry.

File mappings, SHA-256 hashes and editing details: source manifest.

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