About the game and its sources
I Don’t Like Fruit is a free, single-player 3D fruit shooter and physics sandbox, published by LUDATOR Interactive. It runs in a WebGL-capable browser in English, German, Spanish and Turkish.
Page updated:
Who publishes the game?
LUDATOR Interactive publishes I Don’t Like Fruit. Visit ludator.com for the publisher’s own site. Questions about the game or its reference pages can be sent to info@ludator.com.
What can you play?
The game has 26 fruit types, a catalogue of 50 weapon identities and five rooms. Choose exactly three different firearms before starting a run. The engine creates those three models for that session.
Choose a 90-second run, Endless, eight-stage Harvest, the five-room Facility tour or Free play. Career modes award XP and unlock weapons; Free play lets you try the full catalogue without earning XP. The tour uses closed service-lock transfers between rooms.
No installation or registration is required to start as a guest. An email account can save progress. Keyboard and mouse controls and phone or tablet touch controls are supported; browser and graphics capabilities affect availability and performance.
How are the game models made?
The 50 entries have distinct inventory identities. Their procedural 3D models adapt shared mechanism families, with model-specific presentation. They are game interpretations, not factory CAD files or 50 independently measured replicas.
The 3D inspection studio shows the same models used in the game. Each profile links to Free play with that model selected. Game capacity, ammunition inputs, muzzle estimates, recoil and destruction effects describe the simulation, not tested real-world performance.
How are weapon references documented?
Profiles distinguish game configuration from manufacturer references. The reference section identifies the configuration, review date, sources and verification limits. Where a fact is linked to a source, follow that citation to check its context.
An inaccessible or partially checked source is labelled accordingly. A reference review date is not a promise that a manufacturer’s page has remained unchanged. Model names and source citations identify the references; they do not imply manufacturer endorsement or affiliation.
Where do the sounds come from?
The audio credits list recording titles, authors, original pages and licences. Some recordings represent a related model or calibre, as documented in the source manifest. These are authored game sounds, not calibrated acoustic measurements.
Report a problem or correction
Send the affected page URL, the statement or behaviour in question and any supporting source to info@ludator.com. For a game issue, include your browser, device and the steps needed to reproduce it. Do not send passwords or other account secrets.